When the error appeared for the first time it was an updated version compared to the one we handed in for our assignment. But we didn’t really change anything substantial until the first crash. So I think the initial apk would crash too (but with the initial apk we had just 20-30 active users and I guess that’s why it never crashed, or at least nobody reported it)
But as I said, we also couldn’t reproduce the error with the Galaxy Ace. It’s so weird, but it seems like sometimes it’s working on the first start with the Galaxy Ace and sometimes it crashes.
BTW, for building we used V-Play 1.3.