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OverviewV-Play 1 SupportPolygonCollider visible? › Reply To: PolygonCollider visible?

OverviewV-Play 1 SupportPolygonCollider visible? › Reply To: PolygonCollider visible?
#4407

Thomas

i want to create a cave, where the object flies through.. so for the level borders, a BoxCollider is sufficient enough, but to create a way from start to finish, it looks kinda strange with so many BoxColliders.

And designing a Cave with a visual designer would be much easier than either putting BoxColliders one to another or to guess the points of a Polygon..

 

Cheers

TS

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