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OverviewV-Play 1 SupportMultitouchArea only 2 points › Reply To: MultitouchArea only 2 points

OverviewV-Play 1 SupportMultitouchArea only 2 points › Reply To: MultitouchArea only 2 points
#5200

Philipp

Thanks for your example but I found out what the issue is. Unfortunately I cannot resolve this issue or at least I don’t know how to do it. The problem is that my Player shoots on the onReleased:{} Actually this means that when four people are playing things get messy and the onRelease{} method of other MultiTouchAreas are invoked. If all players are just moving, everything is fine. The problem starts when someone starts to shoot. As far as I figured out, the release of the first finger triggers the snowball of the first MultiTouchArea that was touched. This one does then furthermore not react to user input anymore as long as this player lifts his finger. What I would need now to resolve this issue would be a method like on UIButton for iOS, namely a touchUpInside.

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