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OverviewV-Play 1 SupportMirror Sprite at runtime › Reply To: Mirror Sprite at runtime

OverviewV-Play 1 SupportMirror Sprite at runtime › Reply To: Mirror Sprite at runtime
#5949

Alex
V-Play Team

Hi Chrisu,

are you running an old version of the SDK? The latest is 1.5.1 for pro users and 1.5 for free users. Please update your SDK to have all recent bugfixes.

To mirror the sprite at runtime you can use the mirrorX property of the Sprite component like this:

SpriteSequenceFromFile {
  filename: "../img/man_running-sd.json"
  Sprite {
    name: "running"
    frameNames: ["running0.png","running1.png", "running2.png", "running3.png","running4.png","running5.png","running6.png","running7.png","running8.png",]
    frameRate: 20
    mirrorX: !ownerOfThisProperty.walkDirection
  }
}

Cheers,
Alex

 

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