OverviewV-Play 1 SupportItem Movement › Reply To: Item Movement

OverviewV-Play 1 SupportItem Movement › Reply To: Item Movement

V-Play Team


you cannot change bodyTypes after the entity was created, but you can have a look e.g. at the ColliderBase::gravityScale property if you want to avoid gravity to be applied to the dynamic body.

For moving an entity, you can just change its x or y position (if collisionTestingOnlyMode is set to true), or apply forces or impulses to it (if collisionTestingOnlyMode is set to false, i.e. for physics-based movement).

Cheers, Chris

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