OverviewV-Play 1 SupportHello › Reply To: Hello

OverviewV-Play 1 SupportHello › Reply To: Hello

V-Play Team


you can do something like this in your entity:

// the collider of your entity
BoxCollider {
  // properties and stuff...

  fixture.onBeginContact: {
    // determine the entityType of the collided entity
    var fixture = other;
    var body = fixture.parent;
    var component = body.parent;
    var collidedEntity = component.owningEntity;
    var collidedEntityType = collidedEntity.entityType;
    // replace "wall" with the entityType of your walls
    if(collidedEntityType === "wall") {        
      // remove the entity

Is this what you are looking for?


Ps: giving the forum thread a more meaningful name helps other developers find answers if they have similar questions 😉

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