That’s what I call a planet is the same as the Player in you demo. We have multiple static planets per level.
The problem is, that if we set the bodyType of the collider of the planet to “static”, they don’t collide with the planets.
If we don’t set the bodyType, the objects do collide with the planets, but the planets are moving around.
It’s quite hard to explain the problem, i hope you understand it now.