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OverviewV-Play 1 Supportfixture.onContactEnd is called while object collides with other shape › Reply To: fixture.onContactEnd is called while object collides with other shape

OverviewV-Play 1 Supportfixture.onContactEnd is called while object collides with other shape › Reply To: fixture.onContactEnd is called while object collides with other shape
#4458

Heini

When i understand you right, you would like to place your entity, when it hasn´t any contact with another entity. I solved a similar problem by adding a counter, that gets incremented in the onBeginContact handler and decremented in the onContactEnd handler. When the counter reaches 0, you can place your entity.
Something like this:

BoxCollider{
....
  property int ContactCounter: 0

  onBeginContact:{
  contactCounter++
  }

  onContactEnd{
  --contactCounter;

  if (contactCounter===0)
	rect.color = "yellow"; allowedToBuild = true;
  }
}

Hope this is what you meaned.

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