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OverviewV-Play 1 SupportEntityBaseDraggable with embedded ParallaxItem › Reply To: EntityBaseDraggable with embedded ParallaxItem

OverviewV-Play 1 SupportEntityBaseDraggable with embedded ParallaxItem › Reply To: EntityBaseDraggable with embedded ParallaxItem
#5248

Martin

Thanks again for your support, Alex. Yes, this works with the game layer. Could you briefly explain why the rectangles (of Block) appear at different locations than their associated collider boxes when the levelContainer is not at the origin? Apparently the coordinates of the physical world are not translated like the position of the levelContainer.

I will have to see if I can find some work-around for the top layer.

Best, Martin

 

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