Hi Alex, thanks for the clarifications. On the 3rd layer are larger objects which obstruct the view on the player. However, these objects are no obstacles and no collisions can occur.
With regard to the 2nd layer w/o parallax, it’s still unclear to me how even this case can work when using a larger play-field than the screen. Have you tried my setting in this post? Of course, if the level (=levelContainer) is at initial position (0,0) everything’s fine. But if you move the origin (use the respective keys), things directly go pear shaped since the visual representation and the collider do not correspond any more. How can this be fixed?