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OverviewV-Play 1 Supportentity rotation › Reply To: entity rotation

OverviewV-Play 1 Supportentity rotation › Reply To: entity rotation
#5119

Christian
V-Play Team

Hi vladest,

yes there are better ways: please have a look at the MovementAnimation component. It has the advantage that animations of properties are much smoother as it is implemented in C++ and synchronized with the framerate.

Cheers, Chris

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