the application state is handled transparently in V-Play, so if an app on Android or iOS gets into background all sounds, animations, timers and so on (so the entire game loop too) get paused and resumed as soon as the app is active again.
Is this behavior sufficient for your game or are you looking for additional signals getting emitted when an app changes its state?
I’m searching for application state change event too… if i’m playing game and application goes in background, when someone calls etc.. Everything works fine – sounds and timers are stopped. But when application gets focused again – it automatically starts all events and timers. I wanted to show “Resume” button (show Paused state scene), when app is back on screen…