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OverviewV-Play 1 Supportcreated reference entities have active colliders › Reply To: created reference entities have active colliders

OverviewV-Play 1 Supportcreated reference entities have active colliders › Reply To: created reference entities have active colliders
#5596

Alex
V-Play Team

Did you set the active property of the colliders to true yourself? That would cause the problem because you overwrite the property binding of the ColliderBase.

property bool active: owningEntity.collidersActive

And the owning entity would be the EntityBase with its binding:

property bool collidersActive: visible

So if the entity is invisible, its colliders get inactive.

I also added a logging of the collider active property, which was false untill i drop the entity.

Cheers,
Alex

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