Forums

OverviewV-Play 1 Supportcreated reference entities have active colliders › Reply To: created reference entities have active colliders

OverviewV-Play 1 Supportcreated reference entities have active colliders › Reply To: created reference entities have active colliders
#5594

Martin

Any comments on this anyone? Besides, the above statement is not quite correct since the BuildEntityButton creates the invisible reference entity. From the documentation

It is marked as invisible, until the button gets pressed. Thus it is important to set a button size, so the internal
MouseArea knows when the entity dragging should start. It then activates the colliders and reports whether the dragged
position is available based on the collider information.

It appears to me that the collider is always active which can also be seen in the QML renderer.

Best, Martin

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support