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OverviewV-Play 1 SupportChanging collider size › Reply To: Changing collider size

OverviewV-Play 1 SupportChanging collider size › Reply To: Changing collider size
#6325

Alex
V-Play Team

Hi Heini,

this appears to be a Box2D specific issue. You can modify the size at runtime without limitations for Dynamic bodies, however this does obviously not work for Static bodies.

Since you are only changing the size at level start, the best solution would probably be to create a new ground entity with the modified size every time you change the level.

Does this work for your case?

Cheers,
Alex

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