now that the project can be build with all its assets, i am facing a new problem, always on android. When the player reaches another level i change the background graphics of the scene. I do this by using the Image element and changing its source. This works for aboout 10 levels, then the screen gets black and the app hangs. Looks like a memory lag. Is qt internally instantiating always another image object, when the source gets changed? I set the chache property of the Image element to false, but when i reload a image that i used before, it loads very well, just like it would be cached.