Forums

OverviewV-Play 1 SupportBuild problems on Android › Reply To: Build problems on Android

OverviewV-Play 1 SupportBuild problems on Android › Reply To: Build problems on Android
#4194

Alex
V-Play Team

Hi Heini,

on behalf of Chris, this particularly sounds like a memory allocation problem within the Android toolchain. We are aware of a problem for asset collections bigger than approx. 20MB and are currently working on fixing that. How large are your asset files (images and sounds) in total (uncompressed)?

If you’re using some jpeg files you can temporarily save them with lower quality to bypass this problem until we have a proper fix for that. I’ll keep you updated, thanks for the hint!

Cheers,
Alex

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support