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OverviewV-Play 1 SupportBugs after update to version 1.4 › Reply To: Bugs after update to version 1.4

OverviewV-Play 1 SupportBugs after update to version 1.4 › Reply To: Bugs after update to version 1.4
#5753

Alex
V-Play Team

And another solution that just came to my mind is using the onAllowedToBuildChanged signal.

import QtQuick 1.1
import VPlay 1.0
import Box2D 1.0

EntityBaseDraggable {
  id: box
  entityType: "box"

  colliderComponent: boxCollider
  selectionMouseArea.anchors.fill: rect
  gridSize: 1
  height: 20
  width: 20
  dragOffset: Qt.point(0,0)
  //allowedToBuild: true

  property alias sWidth: rect.width
  property alias sHeight: rect.height
  //property bool isPlaced: false

  showRectangleWhenBuildingNotAllowed: false
  preventFromRemovalFromEntityManager: false

  Rectangle {
    id: rect
    width: 30
    height: 30
    color: "yellow"
  }

  BoxCollider {
    id: boxCollider
    anchors.fill:rect
    density:100

    friction: 1.6
    restitution: 0

//    fixture.onBeginContact: {
//      if(!isPlaced) {
//        rect.color = "red";
//        allowedToBuild = false;
//      }
//    }

//    fixture.onEndContact:  {
//      rect.color = "yellow"
//      allowedToBuild = true
//    }
  }

  onAllowedToBuildChanged: {
    if(allowedToBuild === false) rect.color = "red"
    else rect.color = "yellow"
  }
}

Cheers,
Alex

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