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OverviewV-Play 1 SupportAndroid App crashing › Reply To: Android App crashing

OverviewV-Play 1 SupportAndroid App crashing › Reply To: Android App crashing
#6008

Pi

Hi,

Here is the Qt output.

 

Starting /Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/LastMan…
Qml debugging is enabled. Only use this in a safe environment!
m_platform in System set to: 3 , m_isDesktopPlatform: true
m_isDebugBuild in System set to: true
System: loading config file from: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/../Resources/qml/config.json”
Setting default orientation to 1 (0=portrait, 1=landscape, 2=auto, 3=sensorPortrait, 4=sensorLandscape)
VPlayApplication: Add user directory import path: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/../Resources/qml”
VPlayApplication: Add platform plugin directory import path: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/../Resources/plugins/macx”
VPlayApplication: Add generic plugin directory import path: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/../Resources/plugins/generic”
VPlayApplication: Add resource V-Play QML import path: “:/qml”
VPlayApplication: importPathList: (“/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml”, “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/plugins/macx”, “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/plugins/generic”, “:/qml”, “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS”, “/Users/Pi/V-PlaySDK/Desktop/Qt/4.8.1/gcc/imports”)
VPlayApplication: pluginPathList: (“.”)
VPlayApplication: setMainQmlFileName called for qmlFileName “qml/main.qml” , used file: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/MacOS/../Resources/qml/main.qml”
VPlayApplication:startApplication()
VPlayApplication: rootContext of qmlViewer: QDeclarativeContext(0x103c88c50)
VPlayApplication: using CocosDenshion for audio
[Translator] System Name (Language) “en_IN”
[Translator] Using Stored Language “en_EN”
[Translator] Load Language “en_EN”
WARNING: VPlayFileUtils: did not find the file or directory: “qml/translations”
[Translator] Translation Directory: “qml/translations”
[Translator] Translation “en_EN” was not loaded successfully loading English
[Translator] Translation “en_EN” was not loaded successfully using default strings
…before cocosApplication.run()
VPlayAppDelegate::applicationDidFinishLaunching()
create EngineScene from delegate
call of EngineScene::scene()
call of Scene:init()
Cocos2DWrapper::setTargetScene() called
Cocos2DWrapper: applicationDidFinishLaunching()
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/mardTheme.wav” , preloading sound effect now
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/openingscene.wav” , preloading sound effect now
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/ad1.wav” , preloading sound effect now
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/ad3.wav” , preloading sound effect now
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/ad2.wav” , preloading sound effect now
Box2DWorld: set gravity to QPointF(0, 0)
Box2DWorld: set gravity to QPointF(0, -5.81)
Soundeffect: set source to “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/snd/yeh kha.wav” , preloading sound effect now
QDeclarativeWorkerScript: Attempt to send message before WorkerScript establishment
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: MenuScene_QMLTYPE_12(0x102e208a0)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: MainMenu_QMLTYPE_33(0x10d032fe0)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: OpeningScene_QMLTYPE_38(0x107a27810)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: SelectLevelScene_QMLTYPE_43(0x10d0692f0)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: Ad2Scene_QMLTYPE_48(0x10d07d4d0)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: Ad3Scene_QMLTYPE_53(0x10d091680)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: SceneBase_QMLTYPE_9(0x10d0a5180)
Scene: returning 1 for the xScaleForScene, but sceneGameWindow was invalid! this is the scene: GameScene_QMLTYPE_70(0x10d0b09f0)
GameWindowItem: found GameWindowItem – register it as contextProperty for rootContext
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 0 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Scene: onScaleModeChanged: xScaleForScene( 1 ) is different than from GameWindow ( 2 )
Box2DWorld::componentComplete()
Box2DWorld: set contextProperty physicsWorld to this: PhysicsWorld_QMLTYPE_62 (this = 0x10d0cd330 , parent = 0x10d0b09f0 , geometry = QRectF(0,0 480×320) , z = 10 )
ScriptComponentEntry.initialize()
including source file ‘ file::/qml/VPlay/input/TwoAxisControllerComponent.js ‘ from ScriptComponent
typeof(onInitialize) function
onInitialize function found!
WARNING: EntityBase: you did not set an entityType for the entity EntityBase_QMLTYPE_17_QML_39(0x107a566d0) with entityId – to be able to distinguish your entities set the entityType!
WARNING: EntityBase: you did not set an entityType for the entity EntityBase_QMLTYPE_17(0x107a1efb0) with entityId – to be able to distinguish your entities set the entityType!
WARNING: EntityBase: you did not set an entityType for the entity EntityBase_QMLTYPE_17_QML_34(0x10d03b100) with entityId – to be able to distinguish your entities set the entityType!
EntityManager: onCompleted()
EntityManager: initialize(), creating entities from dynamicCreationEntityList if there are some in it
Settings: onCompleted()
Settings: soundEnabled locally (not read from the database): true
Settings: musicEnabled locally (not read from the database): true
Settings: loadUserSetting for propertyname soundEnabled returned true
Settings: loadUserSetting for propertyname musicEnabled returned true
Settings: loadUserSetting for propertyname particlesEnabled returned true
Settings: loadUserSetting for propertyname customData returned [object Object]
Settings: loadUserSetting for propertyname maximumHighscore returned 0
Settings: loadUserSetting for propertyname username returned
[Translator] Save language: “en_EN”
Update cocosRenderer size to qmlViewer size: QSize(960, 640)
VPlayApplication: now set contentScaleFactor valid for all items…
VPlayApplication: contentScaleFactor was set valid for all items
VPlayApplication: displayFpsEnabled in root element GameWindow is set to: true
______________VPlayApplication: cocosWrapper initialized, load QML tree______________
CCAnimatedSpriteManager: create new CCSpriteBatchNode for image file “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/menu-hd.png”
CCAnimatedSpriteManager: read alphaPixelFormat: “RGBA4444” for image: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/menu-hd.png”
CCAnimatedSpriteManager: created new SpriteBatchNode: 0x103ca79d0
CCAnimatedSpriteManager: create new CCSpriteBatchNode for image file “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/opening-hd.png”
CCAnimatedSpriteManager: read alphaPixelFormat: “RGBA8888” for image: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/opening-hd.png”
CCAnimatedSpriteManager: created new SpriteBatchNode: 0x1176850e0
CCAnimatedSpriteManager: found SpriteImage element, create animated sprite with pointer SpriteBatchContainer_QMLTYPE_60(0x10d0cc990)
CCAnimatedSpriteManager: scenePosOfTopLeft: QPointF(0, 0)
CCAnimatedSpriteManager: sceneScale: 2
CCAnimatedSpriteManager: create new CCSpriteBatchNode for image file “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/tv-hd.png”
CCAnimatedSpriteManager: read alphaPixelFormat: “RGBA8888” for image: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/tv-hd.png”
CCAnimatedSpriteManager: created new SpriteBatchNode: 0x1176c3370
CCAnimatedSpriteManager: create new CCSpriteBatchNode for image file “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/mard..png”
CCAnimatedSpriteManager: read alphaPixelFormat: “RGBA4444” for image: “/Users/Pi/Documents/V-play/LastMan-build-desktop-Desktop_Qt_4_8_1_for_GCC__Qt_SDK__Debug/LastMan.app/Contents/Resources/qml/img/mard..png”
CCAnimatedSpriteManager: created new SpriteBatchNode: 0x1176edeb0
VPlayApplication: loadQmlfile() is finished
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )
SpriteSequence: onGoalSpriteChanged called for standing
SpriteSequence: jumpTo() called for standing
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_19(0x107a65320)
CCAnimatedSpriteManager: this sprite changed its running property: Sprite_QMLTYPE_19(0x107a65320)
CCAnimatedSpriteManager: for this sprite no action exists – this happens when frameCount is 1
Cocos2DWrapper: updateItemPositionAndRotationImmediately: parentPosOfTopLeft: QPointF(300, 220) Mard_QMLTYPE_66 (this = 0x10d0eb950 , parent = 0x10d0dc680 , geometry = QRectF(300,220 0x0) , z = 1 )

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