Hi Chris, Just wanted to make sure what I understood is correct: Your custom accelerated renderer plugin for iOS written in ES 1.1 or 2.0? is this plugin going to replace the uikit plugin that’s in Qt’s source?
If its using ES 1.1 context, can ES 2.0 based declarative items (For example ShaderEffectItem) would still work?
We are currently evaluating Qt/QML as our technology of choice for building our next app. Having a stable and well supported framework is important to be reliable.
Can you let us know when you are releasing templates for local builds on XCode, Unfortunately we cannot use the online tool as we have lot of custom declarative items written in Obj-C.
Can you also let us know the pricing for deployment on iOs?
Thanks for your time in answering these questions!