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OverviewV-Play 1 SupportPerformance: spritesheets and particles › Re: Performance: spritesheets and particles

OverviewV-Play 1 SupportPerformance: spritesheets and particles › Re: Performance: spritesheets and particles
#4110

Christian
V-Play Team

Quote from Christian on January 9, 2013, 23:16
Well the issue with source-changing is, that it is not supported to change the source at the moment 😉

Cool, because when you use sprites of exacly the same dimensions, it still works 😛

With different variationTypes, did you mean changing the variation type and then setting a different sprite visible?
Because I need one entity to have different “appearences” based on properties.

Btw, the game performance got worse when playing on a real phone now that I’m using spritesheets. Especially the loading of levels when creating and deleting a lot of items dynamically. The overall performance could even be slightly better now.

I’m assuming that’s because of the building in debug mode, because on the PC it also takes a lot longer to load now, and in release mode it works perfectly fine.

Oh and please let me know when the build server does the sprites z-ordering correctly :)

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