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OverviewV-Play 1 SupportPerformance: spritesheets and particles › Re: Performance: spritesheets and particles

OverviewV-Play 1 SupportPerformance: spritesheets and particles › Re: Performance: spritesheets and particles
#4108

Christian
V-Play Team

OK one more thing… (I hope I’m not annoying you :) )

When you change the source of a sprite in a SingleSpriteFromFile element, and the new sprite has a different size, it gets screwed up pretty badly…this also happens in your demo when i do this:

 twenty.source = "bed.png"

(I solved this by using same sized images for parts where they can change, but it’s still weird)

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