This sounds good, but on first try it did not solve my problem.
Does vertexZ work with property binding?
Because generally it works when i use vertexZ instead of z like this:
property real vertexZ: row + level * 0.1
But when the value of row changes, this doesn’t seem to change, because the moving blocks move underneath other items.
So it seems that dynamically changing vertexZ also doesn’t work that easily. (in the Squaby project, they are also always just constants)
EDIT/PS: I am currently not using an EntityManager / EntityBase objects in my game, only normal Items. Could that be any problem?