OverviewV-Play 1 SupportBoxCollider › Re: BoxCollider

OverviewV-Play 1 SupportBoxCollider › Re: BoxCollider

V-Play Team

Yes that sounds reasonable. You could solve that by calculating your non-overlapping position by using the size of the collided entity, and the size of your entity. You can then set the entity position to be outside of the collision range.

See the fixture.onBeginContact doc how to get the body of the collided entity:


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