OverviewV-Play 1 SupportBoxCollider › Re: BoxCollider

OverviewV-Play 1 SupportBoxCollider › Re: BoxCollider

V-Play Team

Yes that was what I was thinking of!

Are you sure your colliders are correctly set up and match the visual representation? Please go to main.cpp and turn on the qmlRenderer, to verify that.

You can also get the position of the entity at your collision point and add the half of the width to it, so you will also receive the position where your collision took place.


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