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OverviewV-Play 2 Support (Qt 5)Adding swipe feature for games › Reply To: Adding swipe feature for games

OverviewV-Play 2 Support (Qt 5)Adding swipe feature for games › Reply To: Adding swipe feature for games
#9835

Günther
V-Play Team

Always glad to help! :)

Actually, the signals should work if you add a handler for them somewhere.

For example, if you create a new QML-Component “SwipeArea.qml” with this MouseArea implementation, you could use it like this:

  Scene {
    id: scene

    SwipeArea {
      onSwipeDown: {
        // DO SOMETHING
      }
      onSwipeUp: {
        // DO SOMETHING
      }
    }

  }

 

When directly using the MouseArea, you can also handle the signals:

MouseArea {

   // properties, signals and other code

   onSwipeDown: {
     // DO SOMETHING
   }
   onSwipeUp: {
     // DO SOMETHING
   }
 }

 

Hope this clears everything up a bit 😉
But of course, you can also just call the code you want within the checkSwipe function.
I just tried to post a more general version for the forums here.

 

Cheers,

GT

  • This reply was modified 3 years ago by  GT.

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