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OverviewV-Play 2 Support (Qt 5)Save all entity properties › Reply To: Save all entity properties

OverviewV-Play 2 Support (Qt 5)Save all entity properties › Reply To: Save all entity properties
#9760

Christian
V-Play Team

Hi Vladimir,

excellent question! :)

Are you also using the ItemEditor to change the properties at runtime for balancing during game creation? If you use it, the entities you use with ItemEditor are automatically stored with the LevelEditor.

If you do not want to use ItemEditor (although I’d strongly recommend it), you can use EntityBase::toStoreProperties to define which properties you want to save in a call of LevelEditor::saveCurrentLevel().

Cheers, Chris

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