OverviewV-Play 2 Support (Qt 5)Help with rain › Reply To: Help with rain

OverviewV-Play 2 Support (Qt 5)Help with rain › Reply To: Help with rain

V-Play Team

Hi Steve,

here is another possible solution, without SpriteSequence, using the Qt particle system:

import VPlay 2.0
import QtQuick 2.0
import QtQuick.Particles 2.0

GameWindow {
  id: gameWindow
  activeScene: scene
  width: 960
  height: 640
  Scene {
    id: scene
    width: 480
    height: 320
    Rectangle {
      anchors.fill: parent
      color: "black"
    MouseArea {
      anchors.fill: parent
      onClicked: {
    Timer {
      id: rainTimer
      interval: 3000
    ParticleSystem {
      id: particles
      running: true
    ItemParticle {
      system: particles
      fade: false
      delegate: Rectangle {
        width: 2
        height: 10
        color: "white"
        opacity: 0.6
    Emitter {
      // enable the particles as long as the timer is running
      enabled: rainTimer.running
      system: particles
      emitRate: 60
      lifeSpan: 3000
      velocity: PointDirection { y:240; yVariation: 60; }
      size: 3
      sizeVariation: 4
      width: parent.width
      anchors.horizontalCenter: parent.horizontalCenter
      height: 1
    PhysicsWorld {
      // if it's raining, the gravity is -20, else it's -10
      // this does not affect the particles, it's just to answer your question
      gravity.y: rainTimer.running ? -20 : -10

If you click on the screen, we start a timer that is running for 3 seconds. While the timer is running we spawn rain particles and change the gravity of the physicsworld. I used an ItemParticle for demonstration purposes, you would most likely swap this one for an ImageParticle with a rain drop particle image.


  • This reply was modified 3 years, 1 month ago by  Alex.

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