OverviewV-Play 2 Support (Qt 5)Help with rain › Reply To: Help with rain

OverviewV-Play 2 Support (Qt 5)Help with rain › Reply To: Help with rain


Hello Steve,

I’m not quite sure what you meant by “I would also like it to effect the gravity”, but here is a code snippet you might find helpful. Press the mouse to increase the score. When the score is 15,30,45,60 the animation will be played for 3 seconds and then stop. Make sure to set all *** fieldsĀ corresponding your rain animation

import VPlay 2.0
import QtQuick 2.0

GameWindow {
  id: gameWindow
  property int score: 0
  Scene {
    id: scene
    width: 800
    height: 480
    SpriteSequenceVPlay {
      id: rainAnimation
      anchors.centerIn: parent
      defaultSource: "../assets/rain.png" // *** source file of your animation spritesheet
      visible: timer.running // when the time is over we hide the animation
      SpriteVPlay {
        name: "shooting"
        frameWidth: 256 // *** width of only one frame
        frameHeight: 256 // *** height of only one frame
        frameCount: 4 // *** number of frames in the animation
        frameRate: 10
      anchors.fill: parent
      onPressed: {
        score = score + 5 // increase the score on every click
        if(timer.running === false && score%15 == 0) // if the animation is not running and score is %15 == 0 (15,30,45...) 
          timer.running = true // start the animation
    // a test Text component to check the score
      color: "orange"
      text: score
      font.pixelSize: 64
    Timer {
      id: timer
      interval: 3000 // how long to play the animation
      onTriggered: {
        running = false // turn off the animation after the time is over


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