I have a couple of answers to convince you to use V-Play, hopefully 😉
1. Yes absolutely, we are currently extending our components and examples for App development, as this is a big strength of V-Play and Qt that currently doesn’t get the attention it deserves. Have a look here, and also our basic QML and V-Play tutorials in our documentation are also suitable to make the first steps with App development.
3. We do have a free plan (that does not include our plugins though) that also allows you to publish your Apps. Non of our plans includes any royalties on your published Apps.
4. I can’t think of any reasons why you should not be able to do so. V-Play is specialized for 2D, but we are also working on adding support for 3D soon, stay tuned!
5. We’ve put together some of the published games in our showcase section. We’re still missing THE big hit in our list, but we are working on it, together with our customers, and possibly also with you soon?
6. We were ranked the easiest to learn engine in a big developer survey last year, so we can proudly and honestly say that you will be able to learn V-Play in record time!
8. V-Play 1 had a custom renderer that was based on the Cocos2D renderer, as back then, the performance of the default Qt4 renderer was not suitable for games. With V-Play 2 we switched to the new default Qt5 renderer and dropped further development on V-Play 1. Now you have the full power of Qt without any limitations, and everything that V-Play offers on top of that.
9. Of course that’s not trivial to answer, as it depends on the game and also on your own skills. But we can say that our extensive documentation with examples and demos, our great support (that was also ranked #1 in the survey) and they ease of learning V-Play should enable you to keep your development time at a minimum.
I hope I could answer your questions in a satisfying way, have a great remaining weekend!