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OverviewV-Play 2 Support (Qt 5)Possible to react to finishing of an AnimatedSpriteVPlay › Reply To: Possible to react to finishing of an AnimatedSpriteVPlay

OverviewV-Play 2 Support (Qt 5)Possible to react to finishing of an AnimatedSpriteVPlay › Reply To: Possible to react to finishing of an AnimatedSpriteVPlay
#9191

Manuel

I found a workaround, adding a transparent sprite to the png image and using the following code:

 fixture.onBeginContact: {
            shipImage.visible=false
            explosion.visible=true
            explosion.restart()
            shipEntity.collidersActive=false
        }

This deactivates the entity (visibility and colliders) till it gets removed at the end of the scene.

  • This reply was modified 3 years, 2 months ago by  Deathdragon.

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