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OverviewV-Play 2 Support (Qt 5)BoxCollider to RetryScene › Reply To: BoxCollider to RetryScene

OverviewV-Play 2 Support (Qt 5)BoxCollider to RetryScene › Reply To: BoxCollider to RetryScene
#9148

Alex
V-Play Team

The state machine listens on the state property of the item where it’s defined. So if it is defined in your GameWindow, with the id window, then calling scene.gameState = “gameOver” will not have any effect, instead it should be window.state = “gameOver”, just like you are doing it in the onBackButtonPressed signal handler of your RetryScene (window.state = “selectLevel”).

Cheers,
Alex

  • This reply was modified 3 years, 3 months ago by  Alex.
  • This reply was modified 3 years, 3 months ago by  Alex.

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