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OverviewV-Play Plugins SupportVery basic installation question › Reply To: Very basic installation question

OverviewV-Play Plugins SupportVery basic installation question › Reply To: Very basic installation question
#9136

Martin

Thanks.

I have installed in this way, and it runs without complaining.

 

How do I turn on logging?

The doco says:


logLevel : enumeration

Set this property to display some debug information related to the native Flurry SDK in the log output.

Possible values are:

  • <b>Flurry.LogLevelNone</b> (no output)
  • <b>Flurry.LogLevelCriticalOnly</b> (outputs only critical log events, the default value)
  • <b>Flurry.LogLevelDebug</b> (outputs critical and main log events)
  • <b>Flurry.LogLevelAll</b> (outputs all log events)

However, I can’t get a logLevel to have any effect: I either get errors (logLevel = Flurry.LogLevelAll, logLevel=flurry.LogLevelAll, logLevel=VPlayPlugins.flurry.LogLevelAll) or nothing (logLevel = 3)

 

… and part of the broader question: how do you debug Flurry integration?   As well as no log messages, I’m not convinced anything is happening.   I changed the api key to a nonsense value and it didn’t fail or warn.

I don’t have a license key entry in my Flurry instance – is that right?   I don’t have one there because I don’t have one: when I generate the license key for my app at the VPlay page, with all the plugins selected, I still only get one license key.

 

 

  • This reply was modified 3 years, 3 months ago by  GreenAsJade.
  • This reply was modified 3 years, 3 months ago by  GreenAsJade.

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