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OverviewV-Play 2 Support (Qt 5)Fixture not working › Reply To: Fixture not working

OverviewV-Play 2 Support (Qt 5)Fixture not working › Reply To: Fixture not working
#9119

Bernd

I hope that works for you:

 

import VPlay 2.0
import QtQuick 2.0

GameWindow {
  id: gameWindow

    EntityManager {
        id: entityManager
        entityContainer: scene
    }

    PhysicsWorld {
      // set no gravity, the collider is not physics-based
    }

    Scene {
        id: scene

        EntityBase {
            entityId: "box1"
            entityType: "box"

            Image {
                id: boxImage
                source: "../assets/img/box.png"
                width: 32
                height: 32
                anchors.fill: boxCollider
            }

            BoxCollider {
                id: boxCollider
                width: 32
                height: 32
                anchors.centerIn: parent

                fixture.onBeginContact: {
                    // do stuff
                }
            }
        }
    }
}

 

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