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OverviewV-Play 2 Support (Qt 5)Difference between action of removePooledEntities() and entity.removeEntity() › Reply To: Difference between action of removePooledEntities() and entity.removeEntity()

OverviewV-Play 2 Support (Qt 5)Difference between action of removePooledEntities() and entity.removeEntity() › Reply To: Difference between action of removePooledEntities() and entity.removeEntity()
#8681

Martin

For the record, I’m now doing this, to get rid of “hangover images” on the next level:

    function exitGameScene() {
        // Have to do this, to ensure they aren't on the screen next time
        var platforms = entityManager.getEntityArrayByType("platform")
        for (var i=0, platform; platform=platforms[i++];) {
            platform.x = -platform.width
        }
        var keys = entityManager.getEntityArrayByType("key")
        for (var i=0, key; key=keys[i++];) {
            key.x = -key.width
        }

 

It’s obviously not “right”, but I can’t tell if the problem is bad use of V-Play by me, or a bug in V-Play!   At least it seems to be working…

 

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