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OverviewV-Play 2 Support (Qt 5)How to detect Kinematic components going out of the scene? › Reply To: How to detect Kinematic components going out of the scene?

OverviewV-Play 2 Support (Qt 5)How to detect Kinematic components going out of the scene? › Reply To: How to detect Kinematic components going out of the scene?
#8659

Alex
V-Play Team

Hi,

what we are doing in our Chicken Outbreak platformer example is using Dynamic bodies with collisionTestingModeOnly enabled. This makes them sensors that are not affected by any physics, and since they are still Dynamic they detect collisions with Static bodies. Have a look at the BorderRegion entities of the Chicken Outbreak example. You can add those sensors just far enough outside of the screen to make your platform fully leave it and then destroy them upon contact.

Cheers,
Alex

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