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OverviewV-Play 2 Support (Qt 5)How to access signals from dynamically created entities? › Reply To: How to access signals from dynamically created entities?

OverviewV-Play 2 Support (Qt 5)How to access signals from dynamically created entities? › Reply To: How to access signals from dynamically created entities?
#8653

Martin

I’ve readjusted my “game story” to not have to have level responses to dynamically created entity interaction, for now.

I wonder if one workaround to get that interaction is to create the entities statically in QML with signal handlers as pooled entities, then remove them, so that later when they are grabbed from the pool on creation they have the handler?

This brings up a “worrying” topic about pooled entities: it seems that their “state” is not reset upon reactivation. ¬† For example, I had a pooled entitiy go to opacity 0 before removal … when it was “reused” it came back at opacity 0!

 

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