I have felt like I understand Content Scaling up till now. I have been able to have my images appear at the “correct” resolution on different screens, and configure scaling etc for the effect that I want.
I was hoping I didn’t have to worry about Dynamic Image Switching Support so soon. It hasn’t affected normal images, so I thought I would get away without worrying till much later.
Are you saying that for SpriteVPlay, it is mandatory? And that since I have a high DPI screen V-Play thinks that the image is x4 size, so it scales it down? This “makes sense” … it explains what I am seeing. But it is not what I hoped for
Can I say “please don’t do that” to V-Play?