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OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?

OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?
#8627

Martin

Thanks Chris.

 

I have felt like I understand Content Scaling up till now.  I have been able to have my images appear at the “correct” resolution on different screens, and configure scaling etc for the effect that I want.

 

I was hoping I didn’t have to worry about Dynamic Image Switching Support so soon.   It hasn’t affected normal images, so I thought I would get away without worrying till much later.

 

Are you saying that for SpriteVPlay, it is mandatory?   And that since I have a high DPI screen V-Play thinks that the image is x4 size, so it scales it down?    This “makes sense” … it explains what I am seeing.    But it is not what I hoped for :)

 

Can I say “please don’t do that” to V-Play?

 

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