Forums

OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?

OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?
#8624

Martin

I’m bumping this because it’s my most pressing issue, and also because there’s a typo in the original code posted above.

I have found out that if I do:

    // first pair
    frameWidth: 7
    frameHeight: 11
    
    // second pair
    height: 43
    width:28

then the ninja is animated at the correct size.

If I comment out either pair of specifiers, it gets it wrong.   I think that the second pair should not be needed.

 

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support