Forums

OverviewV-Play 2 Support (Qt 5)Particle Question › Reply To: Particle Question

OverviewV-Play 2 Support (Qt 5)Particle Question › Reply To: Particle Question
#8605

Martin

I fired up the ParticleEditor demo, by using Qt Creator “Open Project” to open

…/V-PlaySDK/Examples/V-Play/demos/ParticleEditor/ParticleEditor.pro

(fantastic demo app, by the way)

I used the third screen of the right hand menu to change the behaviour to “1”.

Then I went to the next screen of the right hand menu to change the X and Y of the emitter, and sure enough the particles follow the position of the emitter.

And in fact, no matter what I tried (combinations of particle mode and type and particle speed) the particles position appears to be tied to the position of the emitter.

Maybe this is a limitation of the particle system: in order to operate efficiently, the particles aren’t part of the game world, so they can’t be “cut loose” from the emitter?

 

  • This reply was modified 3 years, 7 months ago by  GreenAsJade.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support