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OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?

OverviewV-Play 2 Support (Qt 5)SpriteVPlay frameWidth scaling? › Reply To: SpriteVPlay frameWidth scaling?
#8595

Martin

There’s an associated mystery, which is that when I instantiate the image of this entity in this way (using SpriteSequenceVPlay) it is getting scaled very small.   Perhaps 1/4 the size I’m expecting to see.

When I do this:

EntityBase {
        entityId: "theDude"
        entityType: "Ninja"

        SpriteSequenceVPlay {
            id: ninja_sprite

            SpriteVPlay {
                   name: "walkright"
                   source:  "../../assets/img/Ninjas.png"
                   frameWidth: 7
                   frameHeight: 43
                   frameCount: 2
                   frameRate: 2
            }
        }
       

The Ninja image is tiny.

When I do this:

EntityBase {
        entityId: "theDude"
        entityType: "Ninja"

        Image {
            source: "../../assets/img/Ninja.png"
        }

It’s the right size.

 

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