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OverviewV-Play 2 Support (Qt 5)Physics bug › Reply To: Physics bug

OverviewV-Play 2 Support (Qt 5)Physics bug › Reply To: Physics bug
#8514

Heini

Hi Chris,

I am not using entity pooling in my case, because I would like to keep memory consuption as low as possible. That´s also the reason I load the scenes dynamically. Keeping the whole gamescene in memory all the time would be to expensive and drive my app unstable.

 

Cheers,

Heini

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