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OverviewV-Play 2 Support (Qt 5)Clipping issue on an Android device › Reply To: Clipping issue on an Android device

OverviewV-Play 2 Support (Qt 5)Clipping issue on an Android device › Reply To: Clipping issue on an Android device
#8476

Jan

Good point, thanks.

I got it to work in a different way. I was able to separate my sprite into a stretchable and a non stretchable part. That way I don’t need clipping, which seems to be beneficial in regards of UI performance.

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