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OverviewV-Play 2 Support (Qt 5)SpriteVPlay mirroring › Reply To: SpriteVPlay mirroring

OverviewV-Play 2 Support (Qt 5)SpriteVPlay mirroring › Reply To: SpriteVPlay mirroring
#7629

Christian
V-Play Team

Hi Vlad,

you are right – due to the changes of the underlying renderer from Cocos2d-x to Qt 5, the new SpriteSequenceVPlay and SpriteVPlay components do not have mirror properties yet.

You can add this functionality yourself similar to this code (given that you added a property bool mirrorY to your SpriteSequenceVPlay instance that you want to mirror):

transform: [
    // at first scale around 0/0, then move it back up if mirrorY is set to true; otherwise do nothing
    Scale { xScale: 1; yScale: mirrorY ? -1 : 1 },
    Translate { y: mirrorY ? spriteSequenceVPlay.height : 0}
  ]

Cheers, Chris

 

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