Oh okay i understand what you explained.
Well it kinda is the same like in chickenoutbreak but i have a lot of levels that are fix(now level movement) and i only have this one (mode) which is the highscoremode level where the game runs infinite and the user can mess up with other players highscores…
so if i would put the player inside the level (the level is loaded dynamical) i would have to put it in every level then.
Is this the best solution?
And how can i use the level as entityContainer when the level even does not exist until the user clicked on his desired level…?
i tryed this and did not worked…
<!--StartFragment-->property alias level: loader.item
property variant entityContainer: level ? loader.item : 0<!--EndFragment-->