Forums

OverviewV-Play 1 SupportPlatformers and Box 2D › Reply To: Platformers and Box 2D

OverviewV-Play 1 SupportPlatformers and Box 2D › Reply To: Platformers and Box 2D
#6899

Matt

Ok, I found the functions I need for smooth movement with tiled BoxColliders by turning off and on the collsionTestingOnlyMode.

fixture.onBeginContact: {           
            if(player.y <= tile.y)      collisionTestingOnlyMode = false //ground
            else if(player.y >= tile.y) collisionTestingOnlyMode = false //ceiling
            else if(player.x <= tile.x) collisionTestingOnlyMode = false //left wall
            else if(player.x >= tile.x) collisionTestingOnlyMode = false //right wall
 }

fixture.onEndContact: { collisionTestingOnlyMode = true }

 

I am still unsure about sticking with a Body.Dynamic for my player.  I had this very same issue when I was prototyping in Unity.  I ended up applying velocities and handling ground and collision detection myself to get that old school feel.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support