Forums

OverviewV-Play 1 SupportMovementAnimation Rotate Player › Reply To: MovementAnimation Rotate Player

OverviewV-Play 1 SupportMovementAnimation Rotate Player › Reply To: MovementAnimation Rotate Player
#6824

David

Hi vinylrain3,

The simplest solutions would be to check the linearVelocity of the CircleCollider and adjust the SpriteSequenceFromFile accordingly in the Player.qml.

onLinearVelocityChanged: {
  spriteSequence.rotation = linearVelocity.y/5
}

Cheers,

David

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support