OverviewV-Play 1 SupportSingleSpriteFromFile::mirrorX › Reply To: SingleSpriteFromFile::mirrorX

OverviewV-Play 1 SupportSingleSpriteFromFile::mirrorX › Reply To: SingleSpriteFromFile::mirrorX


Hi Chris,


yes, I´ve found a working solution for the first issue.


To reproduce the second issue, please try the following code:

import VPlay 1.0
import QtQuick 1.1

GameWindow {
    activeScene: scene

    width: 960
    height: 640

    Scene {
        id: scene
        width: 480
        height: 320

            id: clipping
            anchors.fill: parent

                id: flickable
                anchors.fill: parent
                contentHeight: background.height
                contentWidth: background.width
                flickableDirection: Flickable.HorizontalAndVerticalFlick
                //clip: true //setting to true will have the same effect, even without using a Clipping

                    id: background
                    color: "white"
                    width: 1000
                    height: 1000

                Image {
                    id: backgroundImage
                    width: 1000
                    fillMode: Image.PreserveAspectFit
                    source: "image.png"
                    y: 500

            }//end Flickable
        }//end Clipping


I used this image for the example:

Here is a screenshot of the result when using the latest stable build:

And here is the result when using actual daily builds:



  • This reply was modified 4 years, 8 months ago by  Guybrush.

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