the entity container is placed inside of the scene, the same scene defines the creation functions shown above, which dynamically generates the entities.
Since the entity container is inside my scene, and my scene size is 480×320, everythings should be finde if i place my 44×44 sprites every 44 pixels (loopVar * 44). But instead, i get a gap of exactly 44 pixels so twice of the position i gave, and the scale of the scene is 2.0 on the x axis. Now i place my entities taking the scale into account (x = loopVar * (44 / sceneXScaleforWindowHowever)). This works perfect so far, but i cant believe that this should be the default behavior. Could there be a delay between the scaling of the scene and my entity creation? Maybe i should let you know that the scene which holds the entities if neither visible or set as active scene when the entities become created.