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OverviewV-Play 1 SupportBackgroundImage and the window size › Reply To: BackgroundImage and the window size

OverviewV-Play 1 SupportBackgroundImage and the window size › Reply To: BackgroundImage and the window size
#6704

s4ge

Hi Alex,

okay this seems to be legit, since a real target device will never change it’s resolution, however, your small example seems to be working correct.

I would show you my code, but i already went away from lazy generated scenes.

 

I was loading the scenes on states, so instead of setting active scene instance on state changes, i used a loader who first loads this scenes. The big difference to your example would maybe that my background image wasn’t the first child inside my scene.

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